Code DiveTime for a quick update. Last week, we decided to focus on the two papers which I found the most interesting: Suggestive Contours and Exaggerated Shading.

It was time to cook up an OpenGL up to display contours, and later on suggestive contours. This implied I had to get started with C++/OpenGL. I started out with a regular text editor, but moved to Eclipse for C++ rather quickly.

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